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The game as you planned it sounds very cool, and it was fun to play with what you have - I liked the presentation and the title effect. I think the obscurity of the words is intriguing (and would make the gameplay hard) but I agree that choosing them with some kind of semantic basis would probably be really interesting to explore if you ever came back to something along these lines. Like... what if if you call an apple a cat, that makes it more likely you'll call an orange a dog? If you see what I mean. Likely unrelated to actual aphasia, but interesting... Anyway, I'm definitely intrigued, thanks for sharing!