Gravity is a game that reflects the particular mood I felt when I was making it. As such, it's both personal and of its time. I'd say more, but the closest way to convey that feeling to you is to have you play the game.
While you can play it by yourself, taking turns with other people adds to the experience. You'll see what I mean when you play it.
The original concept was to create a game that could be played in a public space, such as a gallery. One of the underlying themes is communication with strangers. Playing the game by yourself, playing the game with strangers, and playing the game with friends: each produces a subtly different effect. I wanted to try to communicate emotions through the act of playing (alone or together).
I like to think that you'll figure out pretty quickly if it speaks to you or not.
|Published||Mar 09, 2016|
|Platforms||Windows, macOS, Linux, HTML5|
|Release date||May 16, 2012|
|Tags||Abstract, artgame, Experimental, Local multiplayer, Short, Top-Down, weird|
|Average session||A few minutes|
|Player count||1 - 16|
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