Terrain Generation from Noise
A terrain generator I made as an example project for the students in UCSC's Procedural Generation class, demonstrating some of the things you can do with Perlin noise and a little p5.js.
Type a seed in the box and hit enter to get a new world. Click on the map and then scroll around with the arrow keys.
Status | Released |
Platforms | HTML5 |
Author | ikarth |
Tags | Procedural Generation, PROCJAM |
Average session | A few seconds |
Inputs | Keyboard, Mouse |
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